/* ***************************************************************************** --- Partial DS1 Content Pack --- For Dungeon Siege II v2.2/v2.3 ******************************************************************************** Mod Title: DS1 Content Pack (partial) Author(s): Gas Powered Games Modder(s): KillerGremal/F3 Mod Version Number....................: Alpha 10p Release Date..........................: 12-Mar-2014 Mod Size (approx.)....................: 17.4 MB Contact Information (email / forum)...: http://siegetheday.org/?q=node/1330 Web Site, original source.............: http://www.microsoft.com/games/dungeonsiege/ Web Site, download DS2 mod............: http://www.dungeonsiege2.net/ds2fun/mods/ ******************************************************************************** * Description This mod contains a specific selection of DS1 templates and other new content to support and enhance imported DS1 maps in DS2 (like 'Utraean Peninsula'). This mod alone - without a corresponding map - has no impact on the game. ******************************************************************************** * Installation Installing: 1. Place this mod into the 'resources' folder of your DS2 game installation. 2. Convert yourself the files Terrain.dsres, Objects.dsres and Sound.dsres from DS1 to use them in DS2, read here how: http://siegetheday.org/?q=node/1525 Uninstalling: 1. Remove this mod and the converted tanks from the 'resources' folder again, ensure however this mod and the tanks are not needed any longer by any other mods or maps. ******************************************************************************** * Requirements / Compatibility Dungeon Siege 1 version.........................: 1.0 or higher Dungeon Siege 2 Version.........................: 2.2 or 2.3/addon ................................................. Other requirements (other mods, expansion...)...: Maps possibly Windows only (uses ds2dll or custom installer)..: No Known Bugs......................................: Development unfinished ******************************************************************************** * Updates Alpha 10p: (12-Mar-2014) - Improved content handling when using this mod when working with SE2. - Minor tunings for NPCs provided in the mod. Alpha 10n/o: (8-Mar-2014) - Templates npc_ef_skill_reset_u1/u2 and npc_em_skill_reset_u1 added to offer custom NPCs to reset skills (for v2.2 and v2.3/addon). - Template dev_path_point added (so far only available in SE2) for the retail version not to produce numerous warnings that missing. - Breakable cages (cage_glb_breakable) upgraded to spawn a Phrak monster that may be good or evil after being liberated. - Fix for automatic town portal at typical way posts (not available on GPG's maps), as simple tuning feature for maps a negative gold value on the post (in [aspect]) will deny a town portal, however a positive gold value will open a town portal always (ignoring for town portal restrictions). - Meshes m_i_cav_basalt-debris* were missing, auxiliary meshes added. - Minor tunings on some templates and flick files. Alpha 10m: (5-Oct-2013) - Respawning irregularity for breakable containers fixed. - Chant scrolls will show now a 'negative hint' if you already have found this chant, also chant scrolls are transmutable now. - Actor of Utraean Mitita slightly rebalanced, also different types of mages are available now. - Technical tunings for NPC 'Orla Riverstarn' ('npc_item_reveal_crystwind') to make it easier to port this actor other to maps (despite of her template name). - Model for 'swamp chests' fixed (as located in the 'Flooded Sanctuary' (wd_r1)). - Ambient/MP version of Dog and Baby Spider (both from DS1) fixed. - The ambient meat rack ('rack_glb_meat') and meat spit ('spit_grs_01') turned into usable objects able to spawn health potions depending on the 'Survival' skill. - Tunings for the feature to auto-arrange party members on elevator platforms, in this context also several levers ('lever_des_01') on the Utraean Peninsula map updated to run with the usual lever component instead of the instance trigger. - Technical tunings for Session Portals (still compatible with former version) allowing now to specify an optional world location (which may provide a more precise statement of place than a start position can do). - Custom Flick support improved (for example a simpler skrit command/condition can be exectued now inside flick). - Feature added (flick based) to run an alternate fidgeting animation than listed in the [body] part of the template (intended to avoid e.g. 'sitting' or 'drinking' templates). - A custom talking routine is available now (job_talk_animated.skrit) that is able to auto-detect if an actor is standing upright or sitting/lying (to avoid facing matters). Additionally a custom talking animation (other than used for fidgeting) can be specified. - Custom component [texture_switch_on_event] attached to some basic NPC templates (name scheme: npc_??_0?_utrea) in order to change body/helmet/ornament textures instantly when the actor is loaded (for more different looks with less templates). - Template 'cmd_event_when_dead' added as alternate method to state the death of a monster (we_killed can be too latent when exploding). Basically this object is waiting for an initial activation/'life-sign' from a monster, if this monster will die then 'cmd_event_when_dead' will forward an event. By default it tries to ensure that the reason/catalyst is a (nearby) human player. Alpha 10L: (7-Oct-2012) - Minor code updates. Alpha 10k: (2-Oct-2012) - Updates to prevent compatibility conflicts with other mods. - Minor tunings for NPCs (moving speed issues). - Minor SE2 related tunings. Alpha 10i: (11-Aug-2012) - Fix to ensure that combative + non-invincible guards won't incidentally disappear forever when knocked out once. By default these guards will also 'join' the player's team at first sight now (still acting independently but gaining exp for the player as a summoned monster would do). - Minor content tunings. Alpha 10h: (20-Jul-2012) - Visibility problem with a common generator fixed. - The portal at session start has got a (slightly) different texture and will use now a random position offset (not to overlap an incoming town portal). - Pressing Ctrl+Alt while clicking on a rejuvenation in your inventory will make this potion change its screen name to show the current start position. - Fix to make light effect of icy lanterns correctly scale up/down depending on the size of the lantern. Alpha 10g: (15-Jul-2012) - Work-around to prevent broken edges on region borders after using the back-tracing portal at session start (mood was applied too early). - Fix for health/mana fountains (as known from DS1) not to drop potions on an inaccessible location. - Fix for chant scroll that sometimes had a bad inventroy icon. - In the addon/v2.3 the Blacksmith's hammer from DS1 looked like on of the common hammers in DS2. The former model was added again. - Minor tunings for generators and containers. - Minor tunings to avoid compatibility issues with other mods. Alpha 10f: (29-Jun-2012) - Technical update, partially quest related components revised and some tunings to improve handling of custom content in SE2. Alpha 10e: (9-Jun-2012) - Technical update, in particular for sound emitters (to play any/unregistered wave files now too). - Wrong drop/move direction of water drips and fountain water fixed. Alpha 10d: (28-May-2012) - Wrong reference fixed for the folder with the monster sounds from DS1. Alpha 10c: (22-May-2012) - Technical update for custom (town) portals at session start to lead the player back to auxiliary save points in the wilderness (if defined). - Guards are slightly rebalanced. - Content support improved, some missing/new files added. Alpha 10b: (9-May-2012) - Higher mod priority (SE2/Patch) to fix unusable doors in v2.3/addon. - Missing sound files added to close the difference between the resource tanks of different game distributions of DS1. - Remote indicate emitter 'emitter_indicate_target' added for moving NPCs. Alpha 10a: (30-Mar-2012) - Even on non-GPG maps the level of notably retarded heroes will be lifted now automatically when leaving the Inn. - Auxiliary light effect for some DS1 lanterns (natively in DS2 too but untuned). - Improved radar icon support and minor tunings for generators and other files. Alpha 10: (11-Feb-2012) - Several skrit components revised - a faulty type of breakable generator fixed not to eliminate its own children at the end of the spawn sequence, the barrel respawning feature tuned not to inccidentally remove barrels in Siege Editor, a vulnerability in a quest related component fixed to ensure that the killer of a quest monster is always a party member (since monsters can die by summons or by crossfire sometimes too). - Support for DS1 sources added and redundant content removed. Alpha 09: (7-Nov-2010) - Content tuned/added for Alpha 0.09 of Utraean Peninsula DS2 map. Alpha 08: (23-May-2010) - Additional content added incl. texture/anim fix for flowing water. Alpha 07: (31-Mar-2010) - First and very provisory version with frequently used game content. ******************************************************************************** * Credits (Important) content provided by.................: Dungeon Siege 1 (GPG) ................................................. Modding Tools Used..............................: DS2TK, Notepad+ / Archnophilia, Nvidia DDS Utilities / XnView, Scaling_ToolV3 (DDLullu) ................................................. Other Credits...................................: Elys for All*Saves ................................................: OpenClipart.org for some graphic files. ................................................: Torchlight Demo (Runic Games) for some voice files. ................................................: Ghastley for inputs about a frog monster/animal. ................................................. ................................................: Bare_Elf, Iryan and Pheonix (in a.o.) for testing + tuning suggestions. ******************************************************************************** * Distribution / Content Usage You are allowed to link to this mod or extract parts of it for fair/'legit' usage with indication of source. If extracting content you have to ensure yourself that it stays in sync with future updates of this mod - otherwise the player has to suffer the consequences of incompatible game content which could lead to broken quests or even to an instable game. In this context you should consider leaving this mod as it is and expanding it with your mod or map, particularly because this mod is still incomplete despite of its technically rounded state. Contributions are appreciated and will be credited. For suggestions or feedbacks please leave a message on: http://siegetheday.org/?q=node/1330 ******************************************************************************** * Copyright All title and intellectual property rights to the content of this mod are the property of the respective content owner and may be protected by applicable copyright or other intellectual property laws and treaties. © 2002-2005 Gas Powered Games Corp. All rights reserved. Gas Powered Games, the GPG logo, and Dungeon Siege are the exclusive trademarks of Gas Powered Games Corp. ******************************************************************************** * Disclaimer The author(s) of this mod accepts no responsibility for damage to data, or physical damage to hardware, caused by the appropriate or inappropriate use of this mod. Use this mod at your own risk. ******************************************************************************** * Tanking Log ***************************************************************************** */