DS2 Mod development
Discuss modifications of DS2 here.
DS1's PartyUI |
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Submitted by Balderstrom on Fri, 2005-11-11 01:09 | ||
When I scoured through the code, and did some comparisons. It looks like the necessary code is still there for this to function. Would it be a matter of just getting the graphicUI overlay onto the DS2 toolbar or something more entailed? If nothing else, could make it possible for party members to take more than 3.5 steps away from each other. forums: |
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Mod distribution ettiquette... ? |
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Submitted by Sharkull on Thu, 2005-11-10 00:22 | ||
Here's a choice quote from the GPGarage: This is the part I find "interesting"... biddle wrote:
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DS2DLL Support |
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Submitted by Sharkull on Wed, 2005-11-09 19:29 | ||
FYI. And here's the response: biddle wrote: There is support for ds2dlls in the retail mod executable included inthe DS2TK. forums: |
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Heros Siegelet returneth! |
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Submitted by Shocked on Tue, 2005-11-08 15:26 | ||
Okay then...I got the tools last night finally, and messed around with it a bit, and am fairly confident with what I can do. Anyway, since siege-mods is down and my suspicions about it are not fairly good, the "Heros" thread from there is vamos. So I'm starting a new one here. (I know you are probably thinking "Why not just add to the thread that's already on this site?", don't worry, I have my reasons). Before saying anything, no, this siegelet is not being made to be in competition with Strider's siegelet to become the first siegelet for DS2. I do not care about having the first siegelet made, as long as I enjoy making it. (Besides, I had already planned this before Strider made the Santa's workshop thread anyway) forums: |
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Character reference |
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Submitted by Dulac on Tue, 2005-11-08 04:02 | ||
Well I was talking with mcarp a while back and he mentioned how it was hard to find good character references. I just found a good site without looking . http://free-textures.got3d.com/natural/free-character-references/index.html . forums: |
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DSTK2 is finally out |
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Submitted by sjr on Mon, 2005-11-07 22:18 | ||
It is about time. DSTK2 forums: |
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Wrye Notes: Open Modding (Cathedral vs. Parlor) |
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Submitted by Sharkull on Sun, 2005-11-06 17:23 | ||
The following link is to an article written by someone in the Morrowind community, but it is a rather interesting essay that I thought would be appreciated here. Obviously the Cathedral model is more community friendly, and I think I'll take another look at the Readme File Template with this in mind (recognizing that there may be Parlor modders out there too...). forums: |
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