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Hotfix Mod / Aranna Legacy Mod

KillerGremal's picture

I hope nobody has something against when i'm opening here a thread about the Hotfix Mod resp. Aranna Legacy Mod, but GPG's garage forum has lost all reliability and clearness due the flood of spam there. Sad

So this is more a thread to catch 'fugitives' than to start a new modding offensive. Actually I rather would say it's over, however smaller bugs/lacks probably still will be fixed.

 


Hotfix Mod, Beta 5e (18.4MB, for DS2 v2.2 only, ReadMe)

Aranna Legacy Mod, Alpha 3q (19.2MB, for DS2 v2.3/BW, ReadMe)


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whomisold wrote:
@Data 1. open the place you place the Hotfix MOD in an explorer window 2. Open start>all programs>accessories>right click 'command prompt' select 'run as administer' | click 'yes' to popup dialog 3. right click the hotfix MOD | click properties | highlight the entire 'location:' PATH > right click highlighted text >select copy 4. select the command prompt window > type 'cd ' (no quote marks but must have the ending 'space') >in command prompt window: right click and select paste 5. press 'enter key' >> command prompt path should have changed 6. type 'dir>temp.txt' no quote marks | press 'enter key' 7. The explorer window should now have a new file named 'temp.txt' 8. open temp.txt and copy its contents to your next forum post

9. you should delete the temp.txt as its no longer needed

I gather KG can stipulate a 'dir' option change if he needs more info. Like a dir listing from 'My Games' folder.
Wonders if anyone still uses this ancient command prompt thing anymore. I gave powershell a try but my old brain didn't like it.

PS: watercooling is great if the thermal bond is working. what are the current temperture ranges via monitor software or BIOS at idle/ stipulate in Celsius please so no confusion arise >>> not likely the cause but since you mentioned it...even 6month old computers can get shaken badly during transport and develop a problem later as result

ok Step 1 to 5 is no problem but DIR makes no new files it tries only to list files. Next question is WHAT should i copy in the txt.file? only the path of the mod (this is the ressourcesfolder of dungeon siege 2 of course^^)or a list of all files that are in the ressourcesfolder?

pps. i forgot to say my job. i´m working as a self-employed system and network administrator and have a own little pc service. So believe me, my Arctic silver 5 works fine^^.
Temps at this moment is 27 degree in my town about 24 degree in my room. cpu temps are 41 degrees with running prime in stress test since about 15 minutes. GPU temps when i play DSII are about 46 degrees. No thermal problems i think^^

And surely no transport damage^^.

@Data1. open the place you

@Data
1. open the place you place the Hotfix MOD in an explorer window
2. Open start>all programs>accessories>right click 'command prompt' select 'run as administer' | click 'yes' to popup dialog
3. right click the hotfix MOD | click properties | highlight the entire 'location:' PATH > right click highlighted text >select copy
4. select the command prompt window > type 'cd ' (no quote marks but must have the ending 'space') >in command prompt window: right click and select paste
5. press 'enter key' >> command prompt path should have changed
6. type 'dir>temp.txt' no quote marks | press 'enter key'
7. The explorer window should now have a new file named 'temp.txt'
8. open temp.txt and copy its contents to your next forum post

9. you should delete the temp.txt as its no longer needed

I gather KG can stipulate a 'dir' option change if he needs more info. Like a dir listing from 'My Games' folder.
Wonders if anyone still uses this ancient command prompt thing anymore. I gave powershell a try but my old brain didn't like it.

PS: watercooling is great if the thermal bond is working. what are the current temperture ranges via monitor software or BIOS at idle/ stipulate in Celsius please so no confusion arise >>> not likely the cause but since you mentioned it...even 6month old computers can get shaken badly during transport and develop a problem later as result

hard to say

Ok lots to say, i try to answer in timeorder.

KillerGremal wrote:
@Data: Are your sure you have no conflicting mods else installed (or former mod releases)!? Basically, if actors don't move for 1 or 10 or 100 seconds - this doesn't matter, it's not good at all.

But thanks too for the screen shots and the descriptions, nonetheless I rather would need a simple procedure to reproduce your bug(s), with a minimum of party members and actions. Otherwise it gets very difficult to identify the piece(s) of code responisble for it - even after half a minute of battle an extreme amount of the game code was already active...

And so far I guess this bug is has multiple causes, causes that possibly crept in over time until they had the 'critical mass' the conseqeunces you can see now.

I uses only 2 mods the hotfixmod and the inventarymod of zhixalom for my resolution (1920x1080) and i think this two mods should not have any conflicting problems. I tryed also to the game without the hotfixmod and there anything works fine so i thing the inventarymod don´t makes problems.

To reproduce my "bugs" is hard because of the different ways the game reacts. Yesterday the first 3 activations are fine then two times the power resolves two times with freezing between, then ne time all things are ok then about a hour taar and my char resolves two times by each activation but lothars provoke works fine. Then lothars provoke makes problems too. And so on and so on.

Edit says:

OK i made a few tests. Following expiration: Load the game, release Taar and Lothar to the inn, teleport to lower calderak mines (that one just before the darkmages), and began to fight. When the freezes i quit the game without saving and make the same procedure again, and again and so on^^. Ten times i made this. The Results are:

-one time the char freezes by the first activation of aether explosion. The Explosion does NOT resolve immediately. About 30 seconds later the explosion resolves, the freezing stops.
-4 times the char freezes after the second activation. 2 times the explosion resolves one time (like above explained) the other two times the explosion resolves two times (like explained in the earlier post from me). In all 4 cases the freezing ends after the last resolving.
-5 times the char freezes after the third activation. One time the explosion resolves one time the other 4 times two times

i also tested if the hotfix is the only reason for that behaviour. without any mods alltings work fine with inventary mod too. But after installing the hotfix the freezes are here, whether the inventarymod is installed or not.

infos

bare_elf wrote:
Providing KillerGermal and the rest of us with a bit more data Data. It would be I am sure very useful to know the following. 1. Do you have any other mods or maps installed? 2. Are you or are you not using Elys' All Saves or Succubus Manager 3. Your computer's configuration like the amount of memory, hard disk size and free space. The more information outside of the mod itself can be useful for debugging problems

Elf

1. mods only the inventarymod of zhixalom and the hotfix maps no one
2. i use elys all save i use not the succubus manager
3. configuration is i5 3750k no overclocking, 8 GB G Skill TridentX F3-2400C10-4GTXRAM pc 2400 which is running as pc 1600, 120gb samsung ssd pro840 about 30% diskspace is free and 7% are not used, xfx radeon hd6850 with 1 gb vram 24 inch asus tft first monitor and an old 15 inch tft as secondary monitor (game runs on he asus tft) no heat problems because of using a very good watercooling system.

Marco's picture
Thanks, the problem is fixed

I have some ideas:
1) Further expand the "other" stats pop-up to show also health/mana stole every hit, health/mana restore every hit, damage reflected, damage goes to mana, bonus to gold dropped, the current speed, the critical hit chance/damage, the increase nature/combat damage, healing effectiveness, summon damage, and in another section, all "chance on hit" effect both from weapon and all armors.

2) Add some bad effects to armor and weapon: sometimes an armor will have a "Decrease resistance by X", "Decrease stat/skill by X", "Decrease chance/damage for critical hit by X" an so on. If an item has one (or more of these) then his good effects are stronger.

3) Add a diminishing return to resistances/weakness, so if I have 2 item with "20% fire resistance" and another with "15% fire resistance", the total fire damage will be:
100 - 20% = 80%
80 - 15% = 68% (calculated on 80, not 100)
68 - 15% ~= 58% (calculated on 68, not 100)
Adding a "25% fire weakness" will give:
58 + 25% ~= 72%

Finally, I have a question:
Do the "Reflect damage" effect act also like a resistance?
I mean: "20% reflect damage" means: "take 80% damage and 20% goes to attacker"?


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WHAT IS DONE, IS DONE

bare_elf's picture
Data you might try...

Providing KillerGermal and the rest of us with a bit more data Data. It would be I am sure very useful to know the following.
1. Do you have any other mods or maps installed?
2. Are you or are you not using Elys' All Saves or Succubus Manager
3. Your computer's configuration like the amount of memory, hard disk size and free space.
The more information outside of the mod itself can be useful for debugging problems

Elf


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There is no point it is all a dream someday I will wake and really screem wishing I was back in this strange little dream.

KillerGremal's picture
Sometimes I see it coming

@Data: Are your sure you have no conflicting mods else installed (or former mod releases)!?
Basically, if actors don't move for 1 or 10 or 100 seconds - this doesn't matter, it's not good at all.

But thanks too for the screen shots and the descriptions, nonetheless I rather would need a simple procedure to reproduce your bug(s), with a minimum of party members and actions. Otherwise it gets very difficult to identify the piece(s) of code responisble for it - even after half a minute of battle an extreme amount of the game code was already active...

And so far I guess this bug is has multiple causes, causes that possibly crept in over time until they had the 'critical mass' the conseqeunces you can see now.

 
However I'm not really happy with this release neither. The current preventions against this strange bug possibly rather harm than they are good for anything (e.g. too dominant AI to ensure that actors back to work).
Also the 'rampage work-around' added is not really satisfying, the 'party_rampage_free' doesn't work anymore for example...
 

Problems still the same

New version tryed but no change for my problem.
The behavior isn´t always the same. Sometimes Poweractivation works normal. Sometimes the

Power resolves two times and in the gap of this two resolves the activating char is freezed

(no movement noch cast only drink works), duration of this gap is between 30 and up to 50

seconds. The third possibility is that the power not resolves after activating it, then

comes a gap of about 30 up to 50 seconds. In this duration the activating char is freezed

(only drinking works, movement or casting not). Then the power resolves. In both cases

after the power resolves the char isn´t freezed anymore.
To show it a little bit better i made a few screenies how it looks when possibility 2 (two

times resolving Power) happens.

This screenie is about 5 seconds after activating the aether explosion of my char. The

explosion kills all the enimies, that´s the reason of the little progress for the next

activation of a power. My char freezes.

This screenie is about 5 to 10 seconds after screenie one. My char is still freezed (incl

my three summoned rhinocks). You can see that my rhinock nr 2 has a duration of 873

seconds.

Third screenie is about 15 seconds after the second one. My char (and his three rhinocks)

are still freezed.

Last screenie, the Explosion resolves the second time. The second resolving consumes the

little bit progress in the powerregeneration. You can see that duration of my rhinock 2 is

843 second. this means that between screenie 2 and 4 are 30 seconds of freezing time. The

hole freeze time was about 45 seconds.

The next two activations were ok, i went back to kalrathia an teleport to kalderak mines. The next activation were buggy again. I made three screens.

Directly before the activation (you see 19 gold on the floor)

Directly after resolving. My char freezes again (the 19 gold still on the floor)

Here the power resolves again. Between the first and the last screenie are round about 30 seconds this time.

All screens are made with version 5b.

KillerGremal's picture
Beta 5b / Alpha 3n

There's another release online, it contains a fix and a work-around two older matters (that possibly increased other time). So the main matters should be widely solved, hopefully.

A Question

Do anyone have an old "stable" Version of the hotfix like "W" or so, that she/he can send me per email (adress is )? The current version of the hotfix is unplayable for me. About 80% of all power uses ends in an 30 second or longer monsterlag for the character who activate the power. In this time, that time of activating the power until the power is finally activated, the char is COMPLETE freezed (no movement no cast). In normal gameplay it means either no poweractivation or all mobs are dead after the actvitation the activating char is also dead and my other 2 chars MUST survive. Both solutions are just about ok. But in fights against act end bosses or the last rounds of the amanlu arena this is a nogo (especially if the Boss have healingpowers like the Miniboss at end of Act 3 Capter 1).
The only solution here is to delete the Mod for that fights. My group has 3 members, my char skilled to multisummons and a little bit of Deathmage (Charlevel 34), Taar skilled to multisummons only and Lothar skilled to be a tank. This skillings are without Hotfix quite weak. So an old stable Version of the Mod should be a much better solution Happy

dadealeus's picture
Version 2.2 Suffer as Well

Thanks for the responses, everyone! I love that the community here is pretty active.

Killer, for your reference, my friend and I decided to roll back to just DS2 and use the 2.2 patch, but it suffers from the same problem I described earlier; the secondary player's party members don't follow/attack on rampage mode. Again, mirror mode seems to work fine.

If you would like, I can try to fraps a video and upload it to YouTube for you to view. Just let me know!

Thanks, again, all!

KillerGremal's picture
Patience is a Virtue

Lady Femme wrote:
lol keke~ Mr. Green smiling looks like its time to downpatch to the previous stable version (4w i think?) if the newest version is still giving u problems. XD
It defines on your definition of 'stable'...
Actually the two recent problems posted here I haven't experienced myself so far - at least in v2.2.

However I wouldn't say there are not matters, for example there seems to be a strange party movement behaviour after moving members autonomously in Wait mode.

 

dadealeus wrote:
I was actually going to ask if there was a repo for previous versions of the mod; looks like someone beat me to it!
The web space matter could be solved probably, but I won't be able to support older versions content-wise or concerning mod conflicts.
If older versions really would help to find bugs, I don't know, and if people would stick with older versions for some reasons it would help to make this mod better generally.
So I guess everybody will understand that mirrors have no priority at the moment.  

bare_elf's picture
Dadealeus Hi

dadealeus wrote:
I was actually going to ask if there was a repo for previous versions of the mod; looks like someone beat me to it!
Hi Dadealeus, Well since KillerGremal is the creator of the mods I am quite sure he has all the various versions of the mod. You could ask him when he drops in or check out his site. We have the most current version here. Elf


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**************************************************************************************************
There is no point it is all a dream someday I will wake and really screem wishing I was back in this strange little dream.

dadealeus's picture
Mod Repository?

I was actually going to ask if there was a repo for previous versions of the mod; looks like someone beat me to it!

downpatching to save the day

lol keke~ Mr. Green smiling looks like its time to downpatch to the previous stable version (4w i think?) if the newest version is still giving u problems. XD

KillerGremal's picture
Member independance

Thanks for your feedbacks.
Unfortunately it's a busy week, so it may take some time until I can care about it.

Not 100% fixed

Hy Killergremal,

i still have little problems with freezing Char. But only in ONE situation. Every time if my char activates the power "engergy orb", i can see the anitmation of the power, but the char can´t move. Then if the animation is gone, the char still can´t move. About half a minute later the animation of the orbs comes the second time, and THEN i can move. I activate the orbs only ONE time. I don´t know why the animation comes two times.

i made 2 screenies to show what i mean:

http://www.youscreen.de/bokuykhq43.jpg
http://www.youscreen.de/fjsgmeed43.jpg

You can see that my Char doesn´t move like Lothar or Taar

Edit by Data:

My above explanation was not complete. This "Monsterlag" isn´t only by Energy Orb. Aetherblast an Gravity Stone are also have this 30 to 40 second "Freezes". But Provoke from my Tank performes very well.

this is in Singleplayer too

As you can see in the Screenie

http://www.youscreen.de/sdcdagln93.jpg

dadealeus's picture
Characters Non-Responsive

Hey Killer; thanks for the update! It fixed almost all the issues I was having with freezing characters in single-player.

In multi-player, however, some of the characters are sort of unresponsive. I'll try to detail what I mean:

I was only playing with myself and my friend, so I don't know if this extends into additional players, but the client's party members do not follow the main character around unless they are set to mirror mode. The host's party members work fine, but whoever joins the game seems to have trouble.

I hosted the first game and my friend joined with his 3 characters, and only his main character would move unless he hit the 'regroup' key or set them to mirror mode. So, we switched and he hosted, but then my other two characters did the same thing while his worked fine.

Additionally, even though you can call your other characters to you with the re-group command... sometimes they will immediately turn around and run back to where they previously were after they reach you. -and if they DO stay after they reach you, they won't auto-attack enemies if set to rampage mode.

Mirror mode seems to work without issue though.

Anyway, thanks again for all your hard work! You breathe new life into an awesome game! Let me know if you need more information.

KillerGremal's picture
Beta 5a / Alpha 3m

A new mod release is online.
There are several minor content/code updates, finally fixing the freezing bug for your party members.

 

@dadealeus: Auto-Attack (so you only have to select an enemy once) is part of the official game options (press ESC in-game).
However the the new release it shouldn't matter whether it's activated or not.
 

dadealeus's picture
Bitten by the Freeze Bug

Thanks for the update! My friend and I just pulled Dungeon Siege 2:BW out of the game closet again to play, but we are experiencing the freezes being mentioned in the last few posts.

I have looked for the options you are referring to, but I can't seem to find them; perhaps because I haven't played in forever.

Would you be able to elaborate on this workaround with more specific instructions?

Thanks again!

KillerGremal's picture
Pain heals!(?)

@kyriezolo: Thanks for your (painful) work-around. Eye-wink

How far the recently revised handling of unconsciousness has a (positive) impact I can't say at the moment.
Minor lacks may have made a contribution to this bug, however I'm working a work-around and will check this.

Character Freeze

Marco wrote:
I have a big problem: With the new version, my entire party freeze!! It's been a while I didn't play DS2 and I've upgraded from Aranna Legacy alpha 3H to alpha 3L.

I've loaded the game, go to the DS2 map to rescue Nora and add her to my party, go to the BW map, I encounter some enemies, then...

...in the middle of combat, one at once, my party freeze permanently (completely immobile, the animation doesn't play anymore, one of them freeze in a funny "run stance").
I only survived because summons seems to be "immune" to this bug and survived to the hordes of enemies.

Anyway I can't find a way to "reset" their animation.
They don't fight, move, and not even breath anymore, (clicking anywhere doesn't produce any effect) so I close the game.

Maybe it's something about the recent fixes to NIS? Or maybe Nora has a role in this bug?

I get the same bug, however it is more random. A single character might freeze after some time. Re-equipping armor creates some glitched textures, too. However, the frozen characters can be damaged until they are unconscious, in which case they are fixed again.

KillerGremal's picture
Summer Freeze

Thanks for the reports, I didn't notice this matter most probably because auto-attack (see game options) was activated while 'party_selection_key' didn't have an assignment anymore (or was zero) during the tests. Puzzled

However that's also what I'm recommending currently as temporary work-around. Of course I'm looking for a fix.

half pence

Alpha3i seems stable through Mines of Kaderak before Vix's secondary quest.
I havnt gotten past that fork in the mines as Im sidetracked with something else.
Just a minor glitch with hiring Drovan(workaround was save and reload) but you seem to be past that point.
Nora wont be available for hiring in A3i, nor would I recommend using A3i with Nora in your saves so not much help am I.

Marco's picture
BIG Problem

I have a big problem:
With the new version, my entire party freeze!!
It's been a while I didn't play DS2 and I've upgraded from Aranna Legacy alpha 3H to alpha 3L.

I've loaded the game, go to the DS2 map to rescue Nora and add her to my party, go to the BW map, I encounter some enemies, then...

...in the middle of combat, one at once, my party freeze permanently (completely immobile, the animation doesn't play anymore, one of them freeze in a funny "run stance").
I only survived because summons seems to be "immune" to this bug and survived to the hordes of enemies.

Anyway I can't find a way to "reset" their animation.
They don't fight, move, and not even breath anymore, (clicking anywhere doesn't produce any effect) so I close the game.

Maybe it's something about the recent fixes to NIS? Or maybe Nora has a role in this bug?


__________________________

WHAT IS DONE, IS DONE

KillerGremal's picture
Odd thing revised

The recent fix to prevent damage (by curses for example) while being invulnerable (by Invulnerability power usually) also prevents invulnerable NPCs form being damaged, but these NPCs need to be damaged with zero damage to make some quest scripts/flicks go on (with help of the incoming damage event). Shocked

It's a critical oddity so it seems there will be a new mod release soon.

 

Edit:
New versions Beta 4z and Alpha 3L are online now to fix the NIS with the never-ending combat.
 

invincible npc

yeah it must be some change between the w and y version because it the w version there is no bug

KillerGremal's picture
Endless Fight

@Gokhuchy: Thanks for the report.
Also with me the fight did never end. No idea why, and I've only tried it once so far, but this shouldn't happen.

invincible npc

So few updates: i tried installing the game on my old pc with windows xp, i installed the same modes and same settings and same save and the bug happends there too. So i went on my laptop and tried lowering game speed to 100 and that didnt help, so i removed all the mods from my game and started a new char and just ran to the spot and it worked no bug. That leads me to believe that there must be something wrong with the mod. Can someone please send me an older version of the mode so i can try if that works ?

ok, so i copied the download link: http://ds2fun.ds.funpic.de/box/Mod-Hotfix-Beta4y.ds2res.txt and replaced the y with w and downloaded the Beta4w version and there is no bug there so its probably the y version problem might be the x version also i didnt try that