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Hotfix Mod / Aranna Legacy Mod

KillerGremal's picture

I hope nobody has something against when i'm opening here a thread about the Hotfix Mod resp. Aranna Legacy Mod, but GPG's garage forum has lost all reliability and clearness due the flood of spam there. Sad

So this is more a thread to catch 'fugitives' than to start a new modding offensive. Actually I rather would say it's over, however smaller bugs/lacks probably still will be fixed.

 


Hotfix Mod, Beta 5f (18.5MB, for DS2 v2.2 only, ReadMe)

Aranna Legacy Mod, Alpha 3r (19.3MB, for DS2 v2.3/BW, ReadMe)


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Marco's picture
Low FPS problem is not

Low FPS problem is not always caused by graphic. It could be caused by a CPU overload. Or even a heat problem.
In the past, the game gave me the same problem.

With a performance monitor, I saw my NVidia was literally sleeping, while the CPU usage was at 99-100% and the temperature was just below the max limits. Then I noticed the game was fast at the beginning, just after loading the game.
I did some tests and I discovered a little (barely noticeable) slowdown after the natural mage cast the first buff, and a bigger slowdown when she cast the second buff. After the third buff (a third one is possible thanks to a setting coming with Aranna Legacy), the FPS dropped below 15. Can't immagine with 4 buffs...
So, for some reason, applying too much buffs on the party caused an huge slowdown on my game.
Don't know if the problem is a bad handling of the buffs by the game, but for me, avoid too much buffs solved the problem.

PS (Yes, increase the buffs limit to 4 is possible...)


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WHAT IS DONE, IS DONE

bare_elf's picture
DragonxSiege the FPS

Hi,
One of the systems I test mods on is configured as follows (I use this old system to verify that mods work on the older systems.
Windows XP Professional Service Pack 3
AMD Sempron 3000+ 1.9GHz
512 MB Ram
Nvidia GeForce FX 5200
The drivers for all of my perferials are current
The only problem I have ever encountered is Windows telling me "stupid elf you need more memory".I have never encountered an issue with the games, breaking up, skipping, freezing or other things associated with the video. When I measure the fps using the program Fraps I average right around 44 frames per second, no matter what I am doing. So I am at a lose as to why you are having an issue with FPS unless it is like DarkElf noted that you do not have a current driver for your video card.

.Elf


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**************************************************************************************************
There is no point it is all a dream someday I will wake and really screem wishing I was back in this strange little dream.

Darkelf's picture
2GB ram?

2GB ram? and xp interesting sounds like that may be the problem, I use a gt430 and broken world runs fine for me on a dual core. also make sure your video card drivers are up to date.


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So it has been written, and so it shall cometh to pass! Quothe The Darkelf, forevermore!

bare_elf's picture
It could be that your video card needs to be added.

DragonxSiege wrote:
the FPS is still the same after doing a new fresh installation.. (no mod installed) 20-45 FPS for BW (2.30), and maybe 45-60 FPS for v2.20 (with the same setting)..

with the same video/graphic setting :
in v2.20, fps is always 60 (no frame drop), when fighting monster inside cave/dungeon,
but
in BW(2.30), the fps is still 20-45, no matter where the fighting is,,
I DONT KNOW WHY..????

looks like that this game is really need a high-end PC (processor),
i dont want to play this game now, because playing DS2 not in 60 fps is wrong...
MAYBE will start playing again after buying a new PC.. T_T

if you curious, this is my system spec:
- Pentium(R) Dual-Core CPU E5400 @2.70Ghz
- 2GB ram
- nvidia geforce gt 440
- win XP sp3

"there is no fps improvement playing in 1360x768 or 1024x768"
DS2 readme file is a lie, it says 1.0 ghz or equivalent processor is needed, but the truth is even my dual core cpu can't handle it properly, does it need i5 or i7 maybe...

thanks for reply bare_elf Smiling


Your system if far better than the one I use to play Broken World on. Remember that the Dungeon Siege Games where released before the video card you are using was created so it may not be included in the system detail gas file. I would suggest you search the site here as both KillerGremal and Lady Femme talk about the frame rate problem and if I recall correctly they both explain how to update things for your video card.

Elf


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**************************************************************************************************
There is no point it is all a dream someday I will wake and really screem wishing I was back in this strange little dream.

reply to bare_elf

the FPS is still the same after doing a new fresh installation.. (no mod installed)
20-45 FPS for BW (2.30), and maybe 45-60 FPS for v2.20 (with the same setting)..

with the same video/graphic setting :
in v2.20, fps is always 60 (no frame drop), when fighting monster inside cave/dungeon,
but
in BW(2.30), the fps is still 20-45, no matter where the fighting is,,
I DONT KNOW WHY..????

looks like that this game is really need a high-end PC (processor),
i dont want to play this game now, because playing DS2 not in 60 fps is wrong...
MAYBE will start playing again after buying a new PC.. T_T

if you curious, this is my system spec:
- Pentium(R) Dual-Core CPU E5400 @2.70Ghz
- 2GB ram
- nvidia geforce gt 440
- win XP sp3

"there is no fps improvement playing in 1360x768 or 1024x768"
DS2 readme file is a lie, it says 1.0 ghz or equivalent processor is needed, but the truth is even my dual core cpu can't handle it properly, does it need i5 or i7 maybe...

thanks for reply bare_elf Smiling

bare_elf's picture
Broken World should be version 2.3

DragonxSiege when broken world starts does it say the version is 2.3? -- Does broken world lag when you have no mods installed? Remember that mods installed in the DS2 resources folder are read and used when You start or play a game in broken world. It is possible that some mod in the DS2 resources folder is causing a conflict and slowing things down. KillerGremal noted that HotFix and Aranna Legacy have a conflict. So This is what I would do to discover why Broken World is lagging more than DS2.

1. Disable all mods in both the DS2 resources folder and broken world resources folder. You can turn off a mod by renaming the file extention from DS2RES to DS2RES.OFF or anything else so that the game engine can not see it. You can also make a folder within both resouces folders called something like "not active" "mods" and move the mods there so you can do a bit of testing.
2. Start broken world with NO mods and look at the speed. If speed problem is fixed add back into your broken world resources folder just Aranna Legacy and do nothing with the DS2 resources folder. If the speed problem remains Let us know.
3. If speed issue is cured with just aranna legacy installed add back in your other mods ONE AT A TIME and do the same test and let us know the result.

Elf


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There is no point it is all a dream someday I will wake and really screem wishing I was back in this strange little dream.

few question about DS2

i love this hot fix mod.. as long as it "FIX something", without doubt i will love it.. XD

i'm a super noob on dungeon siege 2.. staring to play this good game since 2 week ago.. and have a few question, hope someone here mind to answer.. Smiling

1.
why there is two mod (Hotfix Mod and Aranna Legacy Mod), what is the real purpose for making 2 mod,,
well..sound like my question is weird,, im playing hot fix mod beta 5d, and i think its lack of feature compared to Arana Legacy Mod such as (cannot remove buff via right clicking on buff icon, cannot cast "wrath of the bear" if there is "life embrace" and "rending aura" casted before, and etc)
actually this is not my real question .. Happy

2.
is there anyone here know why Broken World is so Laggy (running Slow) compared to original (v2.20),
i really want to use Aranna Legacy mod, but broken world it self lag like hell..
when playing v2.20 fps is around 50-60 on max setting + enchanced quality on graphic card,,
but 15-47 fps when playing BW no matter how low the setting is, whats wrong with this expansion thing.. is there something i miss ? is there any way / mod to FIX this ?, considering my PC is good enough to play such this old game..

caused by that laggy thing, i dont bother with BW, and the only choice i have is to play original(v2.20) + HOT FIX MOD beta 5d that lack of feature compared to arana legacy mod..

3.
what mod shall i use that best combined with HOT FIX MOD beta 5d..??

thanks in advance.. Smiling

Aranna Legacy/Allsaves

Thanks for working on this, and great job so far. Smiling

I just had a question or two. I'm playing with a friend that I can only play through gameranger on, cause tunngle hates ds2. Gameranger is super spazzy about using the exact .exe in the exact directory for a game, so I can't force it to load allsaves. Everytime you update this mod, I'm going to have to make a new character, or figure some way around that. Is there a way around that? I was hoping the characters were tagged with a version related to the resource file, so I renamed the resource file hoping it'd allow me to load characters from the same mod. No go on that. File locations don't vary, so there must be a tag I can alter somewhere...

Also, I've noticed that while hosting (with just Aranna Legacy, since I can't use the allsaves through gameranger), the host (betweem myself and my friend, we've both tried hosting and have both come up with the issue) experiences an 'exception detected' error and a good massive memory dump. I haven't tried 3p, but 3o was giving me this issue. It might be directly related to gameranger, but thought i'd post on here before giving it up as a lost cause. I really want to use your mod, it has a lot of great features. Any assistance would be appreciated. Smiling Thanks!

Svar.

KillerGremal's picture
Links are ok now

Thanks, the way the links need to be updated is a bit vulnerable, and I was quite tired yesterday evening.
So I just checked the Hotfix mod and went to bed... Shocked

bare_elf's picture
Hey Killer

It appears that the link on your site Dungeon Siege II Outpost still shows the previous version of the mod. The code for the link here is correct as far as I can tell.
Elf


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**************************************************************************************************
There is no point it is all a dream someday I will wake and really screem wishing I was back in this strange little dream.

aranna mod

thank you very much. it worked.

Marco's picture
typo

If you click at the link and look at your address bar, you'll see the address for the previous "3o" version:
homepage.hispeed... ...Alpha3o.ds2res

To download the mod, just change the o to p:
homepage.hispeed.ch/audio/box/Mod-BrokenWorld-ArannaLegacy-Alpha3p.ds2res


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WHAT IS DONE, IS DONE

the new update

KillerGremal wrote:
Tere's an update for the Hotfix and Aranna Legacy mod

Where can i download Aranna mod from? All other links i tried i got an "404 not found"

KillerGremal's picture
Beta 5d / Apha 3p

Tere's an update for the Hotfix and Aranna Legacy mod:

Updates:

  1. Healing spells related fix for revised auto-cast AI.
  2. Because of a mod compatibility issue the Dark Mages caused almost no more damage. This is basically fixed again, but if you also should update the Level Adjustement mod if you recently have downloaded it.
  3. Safety fix for 'Letiso' (quest monster) who could die without completing the quest task.
  4. Resurrection effect re-enabled.
  5. Uhn Miners revised (-1 level if melee, lower/AoE damage for flame-throwers).
  6. Difficulty presets for veteran and elite modes rebalanced.
  7. Addon/v2.3 only: Tuning for hirable NPC Nora, in particular to drop correctly the reward for the Nexus quest.

 

Special thank to Raygereio for the feedbacks! Smiling
 

Nora

KillerGremal wrote:
Strange, with me she drops the reward...
That is indeed odd. I could test it clearly on my end: with the Aranna Legacy mod I got no reward when turning in the quest. When I removed it, I got a reward.

If it helps:
I'm using Aranna Legacy 3o. I'm also using your Warhound mod (Beta 10o), ring removal and a bigger inventory mod.

KillerGremal's picture
It will always go on

Raygereio wrote:
Nora does not drop any reward after completing the Kalrathian Nexus quest. The soul staff is taken away from my inventory, but no soul staff of the nexus is dropped. ...
Strange, with me she drops the reward... Puzzled

 

Raygereio wrote:
... I also had an issue during the Act 3 Dark Wizards fight. I couldn't test if the Aranna Legacy mod caused it because my save decided not to load without it, but the Dark Wizards' attacks did no damage.
That's not good of course Sad, nonetheless thanks for the feedback. Smiling
 

Nora / Dark Wizards

Nora does not drop any reward after completing the Kalrathian Nexus quest. The soul staff is taken away from my inventory, but no soul staff of the nexus is dropped.

I also had an issue during the Act 3 Dark Wizards fight. I couldn't test if the Aranna Legacy mod caused it because my save decided not to load without it, but the Dark Wizards' attacks did no damage.

KillerGremal's picture
Nourish + Resurrection/TP Effect

@Raygereio: Thanks, I will look at it.

Beta 5c / Alpha 3o

Some glitches I've noticed:
The VFX when Haku drummers resurect other Haku doesn't show.
Also the *bomf* VFX when Haku teleport sometimes doesn't appear either .

A mage with the nourish spell in the autocast slot will not cast it on themselves. They'll heal the rest of the party, just not themselves.

Update

Nice ! Downloading Smiling thanks for your hard work


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youtube.com/votypeks

KillerGremal's picture
Beta 5c / Alpha 3o

There's a new version of Hotfix and Aranna Legacy mod:

Updates:

  1. A bug in the AI did sometimes not distinguish correctly alive from dead monsters which could cause serious path-finding matters. This is fixed now.
  2. Critical fix for hiring conversation with Nora.
  3. Minor tunings for powers, in particular the recharging rate is reduced now by 2 while powers without damage are active (perhaps remind, causing power damage natively deactivates the recharging of powers temporarily).
  4. Minor tunings for several spells and buff casting.
  5. The party_rampage_free is available again but it's disabled now by default. If enabled party members can ingore sometimes the visibility range in 'rampage' mode, however it also increases the chance that they won't be able to find a way back.

 

Please create manual backups of your savegame continuously, sometimes the little and unrespected things (like an additional conversation setup) can cause big problems.
The savegame are inside:  My / Dokuments / My Games / Dungeon Siege 2 / Save
Also the max_save_backups option could help here.

Dont worry be happy

KillerGremal wrote:
@whomisold: Honestly I can't excluce a relationship between your troubles and the current hiring matter, however there is no indication that the general game 'mechanics' are affected. The Harpy dies because it depends on both nature and combat magic - so a level ~40 Harpy casted with 1 combat magic will be simply to weak to survive so it auto-collapses.
OK, but dont you think that those type of spells that have a secondary requirement should have a >realistic< requirement set.

Anyway, I archived my DS2 stuff and completely uninstalled, so when next I begin to play I will start fresh and restrict myself to hust your mod and mods which you specifically authorize. (whatever they may be)
Which version(s) of AllSaves is(are) approved for DS2BW and Aranna Legacy(next version)?
- [would like to try one with more options then 'allsave for bw V2']
No real hurry as my DVD drive has been acting up, refusing to eject properly and post properly sometimes, needs replacement. Be a week or two before I can get someone to drive me to a local shop if I bother replacing it at all. They are too far for my mobility chair and its cheaper to use the manual release or force a repost for/in Win7.

KillerGremal's picture
Young Labile Nora

No good news... Sad
Hiring Nora can currently cause a serious impact on your savegame specially in Multiplayer, so better do not hire her at the moment.
If you have hired Nora already, it's probably better to play on with a backup of your savegame where Nora isn't hired yet (and to hire her in/with a later mod release where she can be hired without any risks).

 

@whomisold: Honestly I can't excluce a relationship between your troubles and the current hiring matter, however there is no indication that the general game 'mechanics' are affected.
The Harpy dies because it depends on both nature and combat magic - so a level ~40 Harpy casted with 1 combat magic will be simply to weak to survive so it auto-collapses.

Nora's Harpy II summons are suicidal

I took Taar to Eirilan and adjusted her similarly to Nora's setup. Taar didn't have any suicide problems with the harpy II summons.

Nora started out late in Merc level:
42nd level - Nature Mage (average uber level)
5th level - Ranged (dah base)
1st level - Comabt (dah base)
Gave her beastmaster set gloves/boots/helm as I wanted a summon expert and crafted AC:113 nature mage chest armor for her. Jewelry too balance out her elemental resistances ~54 with help from embrace; including the full ghostly vision set. Galebringer Cane for weapon.

Did a training run thru from Eirulan to Amanlu. Noted a couple animated dead hyena near the waterfalls before the 2nd tower(?). 1 Urg archer animated dead before the Outpost teleporter. Teleported to the Southern Jungle got 2 animated dead gorilla. A couple in the bug caverns. Skipped most of the desert area got a couple animated undead soldiers before Xeria's temple.
All that to get Nora to 42/5/5/5 levels and she still is extremely embarrassed that her Harpy II summons kill themselves. Yes, The damage numbers bubbling off them match the range of the Harpies damage. So now they are much more efficient at suicide compared to when she was a level 1 combat mage.

Anyone know religious type that exercise computers? Or is this a lost cause and I should burn the computer at the stake?
etc...

Will try to attach dxdiag.txt // if you need more ask // attachments failed so PM me an email addr if you need dxdiag.txt

IS neverwinter nights better? Bought it several years ago, never played it but I did install it last year. Mahjong titans is another game I never played but has been installed for years. I liked watching the Japanese businessmen playing when I was young but never learned the rules.

Update:
This morning I started from Amanlu north gate and proceeded to the next teleporter. I had planned to go farther but this is getting worst. In order of screenshots I took but are too many to post via tinypics. Reanimated dead(red: no hit points) which were previously dead and normal corpses laying on the ground. I returning to the locations after the next group of monsters were dispatched.
1 Forest Va'Arth Glacial Frostcrusher
2 Forest Va'Arth Frostcrusher
2 Kurgan (flying dead)
2 Forest Va'Arth Frostcrusher
2 Forest Va'Arth Frostcrusher
4 Shooting Tharva (flying dead)
2 Shooting Tharva (flying dead)
2 Shooting Tharva (flying dead)
Which is about half the monsters I encountered and killed.
Q8200 Core tempertures are 48C to 53C peak when in DS2, 450gts peak is 42C
Anyone want to suggest a replacement computer before this one totally goes rogue?

ps:
Aranna Legacy Alpha3n
Mymod which has the same code as 'Liberated Mages with Autocast Options V37' & 'LargeInventoryFixKGHotfix' plus other UI changes.

doublechecked Microsoft games/ds2 folder to insure all savesV2.2 was completely removed and no mods were in its resource folder.
doublechecked allsaves for BWv2.3 was properly installed in 2K folder
virus scanned Microsoft Sec. Ess.
Symantic was down for maintenance and Panda doesn't like IE10 or my security settings so second opinion not achieved
Microsoft Meemory diagnosics ran found no problems/errors

Operating System: Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.130318-1533)
Language: English (Regional Setting: English)
System Manufacturer: Gigabyte Technology Co., Ltd.
System Model: EP43-UD3L
BIOS: Award Modular BIOS v6.00PG
Processor: Intel(R) Core(TM)2 Quad CPU Q8200 @ 2.33GHz (4 CPUs), ~2.3GHz
Memory: 8192MB RAM
Available OS Memory: 8190MB RAM
Page File: 1601MB used, 14777MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7601.17514 64bit Unicode

---------------
Display Devices
---------------
Card name: NVIDIA GeForce GTS 450
Manufacturer: NVIDIA
Chip type: GeForce GTS 450
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_0DC4&SUBSYS_35031458&REV_A1
Display Memory: 4050 MB
Dedicated Memory: 978 MB
Shared Memory: 3071 MB
Current Mode: 1600 x 900 (32 bit) (60Hz)
Monitor Name: Generic PnP Monitor
Monitor Model: LCDTV16
Monitor Id: ___0101
Native Mode: 1920 x 1080(p) (60.000Hz)
Output Type: HD15
Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
Driver File Version: 9.18.0013.1106 (English)
Driver Version: 9.18.13.1106
DDI Version: 11
Driver Model: WDDM 1.1
Driver Attributes: Final Retail
Driver Date/Size: 2/26/2013 00:32:38, 18055184 bytes
WHQL Logo'd: Yes

-------------
Sound Devices
-------------
Description: Speakers (Realtek High Definition Audio)
Default Sound Playback: Yes
Default Voice Playback: No
Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0888&SUBSYS_1458A002&REV_1000
Manufacturer ID: 1
Product ID: 100
Type: WDM
Driver Name: RTKVHD64.sys
Driver Version: 6.00.0001.6554 (English)
Driver Attributes: Final Retail
WHQL Logo'd: Yes
Date and Size: 1/17/2012 07:19:14, 4734440 bytes
Other Files:
Driver Provider: Realtek Semiconductor Corp.
HW Accel Level: Basic
Cap Flags: 0xF1F
Min/Max Sample Rate: 100, 200000
Static/Strm HW Mix Bufs: 1, 0
Static/Strm HW 3D Bufs: 0, 0
HW Memory: 0
Voice Management: No
EAX(tm) 2.0 Listen/Src: No, No
I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No
------------
PS/2 Devices
------------
+ HID Keyboard Device
| Vendor/Product ID: 0x0B38, 0x0010
| Matching Device ID: hid_device_system_keyboard
| Service: kbdhid
| Driver: kbdhid.sys, 11/20/2010 06:33:25, 33280 bytes
| Driver: kbdclass.sys, 7/13/2009 21:48:04, 50768 bytes
|
+ Terminal Server Keyboard Driver
| Matching Device ID: root\rdp_kbd
| Upper Filters: kbdclass
| Service: TermDD
| Driver: i8042prt.sys, 7/13/2009 19:19:57, 105472 bytes
| Driver: kbdclass.sys, 7/13/2009 21:48:04, 50768 bytes
|
+ HID-compliant mouse
| Vendor/Product ID: 0x093A, 0x2510
| Matching Device ID: hid_device_system_mouse
| Service: mouhid
| Driver: mouhid.sys, 7/13/2009 20:00:20, 31232 bytes
| Driver: mouclass.sys, 7/13/2009 21:48:27, 49216 bytes
|
+ Terminal Server Mouse Driver
| Matching Device ID: root\rdp_mou
| Upper Filters: mouclass
| Service: TermDD
| Driver: termdd.sys, 11/20/2010 09:33:57, 63360 bytes
| Driver: sermouse.sys, 7/13/2009 20:00:20, 26624 bytes
| Driver: mouclass.sys, 7/13/2009 21:48:27, 49216 bytes

------------------------
Disk & DVD/CD-ROM Drives
------------------------
Drive: C:
Free Space: 364.4 GB
Total Space: 402.8 GB
File System: NTFS
Model: WDC WD5001AALS-00E3A0 ATA Device

Drive: D:
Free Space: 47.0 GB
Total Space: 50.0 GB
File System: NTFS
Model: WDC WD5001AALS-00E3A0 ATA Device

Drive: E:
Free Space: 18.0 GB
Total Space: 26.3 GB
File System: NTFS
Model: WDC WD800JD-00MSA1 ATA Device

Drive: F:
Model: LITE-ON DVDRW LH-18A1P ATA Device
Driver: c:\windows\system32\drivers\cdrom.sys, 6.01.7601.17514 (English), 11/20/2010 05:19:21, 147456 bytes

KillerGremal's picture
Rechecks

Lady Femme wrote:
. . . @killer gremal: well, that stuff about skrit functions is very enlightening. in that case, i think the buggy GetHighestVisibleAggro() function can also return an actor's own summoned creature as an enemy. i think thats what breaks the auto engage when using summons.

i think combining the GetVisibleEnemies() function and GetAliveActorsInSphere() function to create a filter that only targets alive enemies shud work (hopefully?) to fix the summon creature + dead body bug.

Hm, that's a clever approach to take an enemy/result out of the intersection, but this would need 2 area scans I think. Honestly I have no clear immagination how affordable this is for the game, but the SE for example starts to show CPU warnings if you make monsters/NPCs think too fast to see too far.

In this context, since monsters have a mind to remind their enemies for example, I asked myself once if GetHighestVisibleAggro() possibly delivers monsters found during the last sensor scan (period). This would spare the CPU and the average 'out of date' time would be less than 1 seconds - that's not that much for a game that is used to issue (unrechecked) attack commonds that can include that the actor has to approach first for several seconds.

However, it shouldn't be that difficult to recheck if GetHighestVisibleAggro() is returning a valid but not living enemy, if the enemy would be dead then the following function would find a living one (ignoring aggro assignments however):

Go GetEnemyNearbyNotKO$( GoMind char_mind$, float search_range$ )
{
	char_mind$.TempQtColl1.Clear;
	char_mind$.TempQtColl1.Add( QT_ENEMY );
	char_mind$.TempQtColl1.Add( QT_ALIVE_CONSCIOUS );
	char_mind$.TempQtColl1.Add( QT_ATTACKABLE );
	return char_mind$.GetClosestVisible( search_range$, char_mind$.TempQtColl1 );
}
It won't make a party member look clever though but better than doing the 'airwalk' or hitting something over and over again that is already dead.

 

whomisold wrote:
double hire helm that persists after hire fixes itself after save/reload plus her robe changes (restrictions and AC) after the reload > from ac:34? to AC:10; probable other equipment changes since she goes from AC:81 overall to AC:45 overall

Thanks, never seen post-hiring icon but I will recheck this.

And you're right, her (low-quality) robe will change a bit (stats, requirments, collar) so she can keep/wear it when you reload the map - for the (rare?) case you didn't go shopping with her yet.
Unfortunately someone at GPG dressed her - as nature mage - with a robe only combat mages can wear usually...

Minor Nora hire glitches

double hire helm that persists after hire
fixes itself after save/reload
plus her robe changes (restrictions and AC) after the reload > from ac:34? to AC:10; probable other equipment changes since she goes from AC:81 overall to AC:45 overall

re: undead or alive

@whomisold: well, i think for me those are animation bugs. monsters die standing up but i dont notice them moving. i also get party members still standing up when they are unconscious. these are the bugs i see with the unmodded game.

@killer gremal: well, that stuff about skrit functions is very enlightening. in that case, i think the buggy GetHighestVisibleAggro() function can also return an actor's own summoned creature as an enemy. i think thats what breaks the auto engage when using summons.

i think combining the GetVisibleEnemies() function and GetAliveActorsInSphere() function to create a filter that only targets alive enemies shud work (hopefully?) to fix the summon creature + dead body bug.

no need

KillerGremal wrote:
@whomisold: Strange, but I can take a look at the Prarie dogs once.

Don't bother this has happened since Alpha3g many differing places and differing monsters.
currently using A3n
more of an overwhelmed process handler
usually cleans up, taking all effected corpus out of play, when the area becomes inactive
don't recall it ever happening when outside, even when the corpse count was waist high on the path to snowbrook

KillerGremal's picture
Undead or alive

@whomisold: Strange, but I can take a look at the Prarie dogs once.

 

Lady Femme wrote:
KillerGremal wrote:
some native game functions can't distingish living from dead monsters - which is rather unpleasant when the AI (continously) orders to attack but the actor refuses it and waits because the target is already dead.
that is interesting cuz i've been trying to fix that gpg bug with dead bodies which is causing my auto engage mod to not work on occasion. care to share how u fixed that and mind if i "borrow" it for use in my mod? lol Mr. Green smiling
The suspicious function is GetHighestVisibleAggro(), it can work without parameters, in job_guard.skrit however 4 parameters are used - a (search) range, an unknown floating number (limit/ratio/threshold?), LoS check probably, followed by any goid. I've tried out several different setups in v2.2, but everytime I've got a dead actor returned here and then. Sad

One rough approach to solve this matter would be to remove dead monsters from the map (immediate expiration, self-deleting by triggers/components, ...), but this also would disable features/spells like resurection or corpse transmutation.

So a custom area scan with GetVisibleEnemies() or GetAliveActorsInSphere() with some additional checks should be more accurate, however this quickly can become extensive, currently I play around with GetVitalAggro$() that considers a bit more than just the aggro value (as GetHighestVisibleAggro() probably does) because aggro values between two opponents only will be assigned after the first combat action.

animated dead

KillerGremal wrote:
... and some native game functions can't distingish living from dead monsters - which is rather unpleasant when the AI (continously) orders to attack but the actor refuses it and waits because the target is already dead.

Sometimes, very rarely, it is difficult for humanoids to distinguish living from dead.
I assure you all them prairie dogs are dead, despite them standing up and moving a bit in place. Probably would not have noticed them if the 'evil' twins weren't trying to kick my party into early graves. Eventually, usually, the cleanup scripts fix this kind of stuff so when I came back later, with a victorious party, there weren't any signs of even normal corpus.
This 'animated dead' stuff happens very rarely almost anywhere at an instance of great activity like getting creamed by monsters or when I cream them.
Most probably its my system since no one else notices this stuff. I can live with it, its a bit of levity to see these things. Maybe my system is developing a sense of humor and is actively seeking to entertain me via its unique AI.