OK, I found the topic so here are some of my ideas for DS3:
Number one on my list of ideas is customizable party member AI (for party members not being controlled by the player). Each character would have their own default script (according to their background story), but each player should be able to customize a character's behaviour according to their play style. Custom scripts should be usable in MP without all other gamer's having it installed too (the scripts should be included as part of the party information uploaded to the game host).
This first idea goes along with a second idea: restricting the player to the control of their hero only. Non-hero party members are 100% controlled by AI. I think this would be much more "RPG" like... (you are a "hero" accompanied by a party of individuals, each with their own personalities).
I like the new autocasting feature (as a good start at character automation), but the poor formations options are disappointing. For a new game I would want modifiable character AI settings... preferably changeable on the fly in game (i.e. with no modding tools required). Think "Baldur's Gate", and you're starting on the right track.
Things I'd like to see as being controllable in the character's script are:
- Aggression (when to attack an enemy, where in formation the character is when exploring...).
- Enemy selection (when there are multiple enemies to attack)... choosing from options like "protect healer", "defend self", "attack closest", "attack weakest", etc...
- Automated weapon / spell swap in combat according to circumstances (change spells if enemy is immune / resistant to current spell, change from ranged to melee if enemy is in melee range, change from dual-wield to 1H+shield if taking damage too quickly, change from spells to ranged weapon if out of mana...).
- Automated use of special abilities / Powers, under specified circumstances (boss battle, crowd control...).
- Automatic potion usage by individual character health / mana thresholds.
- The ability to set a healer to auto-revive a fallen character.
- The ability to configure autocast buffs according to target character class (fighter buffs on melee chars, caster buffs on mages...).
- etc...
Perhaps enabling the option for customized AI scripts could be earned by completing a character's side quest, or only enabling the option after the player has completed the first difficulty level...
One other small thing I'd like to see... both: difficulty levels (easy, normal & hard) and world levels (mercenary, veteran & elite).
I just thought of another request: a truly scalable GUI. If I run the game at higher resolutions (so things look nicer) I shouldn't have to deal with tiny inventory images and microscopic fonts.
OK, I found the topic so here are some of my ideas for DS3:
Number one on my list of ideas is customizable party member AI (for party members not being controlled by the player). Each character would have their own default script (according to their background story), but each player should be able to customize a character's behaviour according to their play style. Custom scripts should be usable in MP without all other gamer's having it installed too (the scripts should be included as part of the party information uploaded to the game host).
This first idea goes along with a second idea: restricting the player to the control of their hero only. Non-hero party members are 100% controlled by AI. I think this would be much more "RPG" like... (you are a "hero" accompanied by a party of individuals, each with their own personalities).
I like the new autocasting feature (as a good start at character automation), but the poor formations options are disappointing. For a new game I would want modifiable character AI settings... preferably changeable on the fly in game (i.e. with no modding tools required). Think "Baldur's Gate", and you're starting on the right track.
Things I'd like to see as being controllable in the character's script are:
- Aggression (when to attack an enemy, where in formation the character is when exploring...).
- Enemy selection (when there are multiple enemies to attack)... choosing from options like "protect healer", "defend self", "attack closest", "attack weakest", etc...
- Automated weapon / spell swap in combat according to circumstances (change spells if enemy is immune / resistant to current spell, change from ranged to melee if enemy is in melee range, change from dual-wield to 1H+shield if taking damage too quickly, change from spells to ranged weapon if out of mana...).
- Automated use of special abilities / Powers, under specified circumstances (boss battle, crowd control...).
- Automatic potion usage by individual character health / mana thresholds.
- The ability to set a healer to auto-revive a fallen character.
- The ability to configure autocast buffs according to target character class (fighter buffs on melee chars, caster buffs on mages...).
- etc...
Perhaps enabling the option for customized AI scripts could be earned by completing a character's side quest, or only enabling the option after the player has completed the first difficulty level...
One other small thing I'd like to see... both: difficulty levels (easy, normal & hard) and world levels (mercenary, veteran & elite).
I just thought of another request: a truly scalable GUI. If I run the game at higher resolutions (so things look nicer) I shouldn't have to deal with tiny inventory images and microscopic fonts.